Map types

Three ways to shape a hunt.

Pick the structure that fits your story. Every map type uses the same waypoints, markers and treasures — they just differ in how players discover and traverse them.

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Procedural

The Breadcrumb Trail

Waypoints stay hidden until earned. Complete one and only the directly-linked next ones light up. Players follow the chain you designed and can never skip ahead.

S X
Open-world

The Constellation

Only the Start waypoint is visible at the beginning. Complete any one Start and the whole map of stops unlocks at once. Players pick them off in any order they like, then head for an extraction.

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Network

The Delta

The full map and every link are visible from the start. Players see the whole network and choose their own route through the branches. Different paths can lead to different extraction waypoints.


How traversal works

All three map types share the same atomic unit — a waypoint with a 15 metre geofence — but they differ in visibility and order:

  • Breadcrumb Trail — sequential, hidden, link-driven.
  • Constellation — open, no links, any order after Start.
  • Delta — visible, linked, player picks the route.

Link directions

For Breadcrumb Trail and Delta maps you decide how each link can be travelled:

  • A → B — one-way. Completing A unlocks B.
  • A ← B — one-way reverse. Completing B unlocks A.
  • A ↔ B — bidirectional. Either side unlocks the other.

Links in Breadcrumb Trail also control which waypoints reveal themselves on the map.

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